We’re getting close to that, averaging just a little bit under, which makes sense as there’s some lag time between when a miner dies and a new one takes its place. Analysisīeginning with the sources: if we are fully exploiting our Sources, we should be extracting 10 energy/tick from each source, for a total of 20. The red and blue lines are Mine Container capacity and Source capacity respectively.ĭestination Balances tracks the available energy in the room and the energy in destination containers (anything other than a Mine Container), as a percentage. Source Balances tracks the total amount in the Sources and the amount in the Mine Containers. These sinks are estimates by the minions/towers performing the actions, but they are close enough for our purposes. Sinks tracks the approximate energy/tick being devoted to different activities, such as building, attacking, healing, repairing, and upgrading the controller. Sources tracks the approximate energy/tick being extracted from the sources (the periodic drops to 0 are when the source replenishes itself). I’ve made a few adjustments since then here are the energy pipeline charts I’m currently watching: In the last installment I talked about getting some initial analytics set up. Here’s the GitHub repo if you’d like to follow along. The article below describes the AI in its current state: I’m still expanding and refining my codebase.
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